public void CopyTo(SkinnedMeshRenderer dest)
        {
            base.CopyTo(dest);
            dest.m_Quality             = m_Quality;
            dest.m_UpdateWhenOffScreen = m_UpdateWhenOffScreen;
            dest.m_Mesh = new PPtr <Mesh>(m_Mesh.instance != null ? m_Mesh.instance.Clone(dest.file) : null);

            dest.m_Bones = new List <PPtr <Transform> >(m_Bones.Count);
            Transform animatorFrame = dest.m_GameObject.instance.FindLinkedComponent(UnityClassID.Transform);

            while (animatorFrame.Parent != null)
            {
                animatorFrame = animatorFrame.Parent;
            }
            for (int i = 0; i < m_Bones.Count; i++)
            {
                Transform boneFrame = m_Bones[i].instance;
                if (boneFrame != null)
                {
                    boneFrame = Operations.FindFrame(boneFrame.m_GameObject.instance.m_Name, animatorFrame);
                }
                dest.m_Bones.Add(new PPtr <Transform>(boneFrame));
            }

            dest.m_BlendShapeWeights = new List <float>(m_BlendShapeWeights);

            Transform rootBone = null;

            if (m_RootBone.instance != null)
            {
                rootBone = Operations.FindFrame(m_RootBone.instance.m_GameObject.instance.m_Name, animatorFrame);
            }
            dest.m_RootBone = new PPtr <Transform>(rootBone);

            dest.m_AABB      = m_AABB.Clone();
            dest.m_DirtyAABB = m_DirtyAABB;
        }
Пример #2
0
        public override void CopyTo(UType dest)
        {
            Component asset = null;

            if (Value.asset != null)
            {
                string name = AssetCabinet.ToString(Value.asset);
                asset = ((UPPtr)dest).file.Bundle.FindComponent(name, Value.asset.classID2);
                if (asset == null)
                {
                    switch (Value.asset.classID2)
                    {
                    case UnityClassID.GameObject:
                        if (((UPPtr)dest).Value == null)
                        {
                            Report.ReportLog("Warning! Unset MonoBehaviour to GameObject " + name);
                            break;
                        }
                        return;

                    case UnityClassID.MonoBehaviour:
                        if (((MonoBehaviour)Value.asset).m_GameObject.instance != null)
                        {
                            Transform trans = Operations.FindFrame(name, AnimatorRoot);
                            if (trans != null)
                            {
                                AssetCabinet.TypeDefinition srcDef = this.file.Types.Find
                                                                     (
                                    delegate(AssetCabinet.TypeDefinition def)
                                {
                                    return(def.typeId == (int)((MonoBehaviour)Value.asset).classID1);
                                }
                                                                     );
                                bool found       = false;
                                var  m_Component = trans.m_GameObject.instance.m_Component;
                                for (int i = 0; i < m_Component.Count; i++)
                                {
                                    if (m_Component[i].Value.asset != null && m_Component[i].Value.asset.classID2 == UnityClassID.MonoBehaviour)
                                    {
                                        AssetCabinet.TypeDefinition destDef = ((UPPtr)dest).file.Types.Find
                                                                              (
                                            delegate(AssetCabinet.TypeDefinition def)
                                        {
                                            return(def.typeId == (int)((MonoBehaviour)m_Component[i].Value.asset).classID1);
                                        }
                                                                              );
                                        if (AssetCabinet.CompareTypes(destDef, srcDef))
                                        {
                                            asset = m_Component[i].Value.asset;
                                            found = true;
                                            break;
                                        }
                                    }
                                }
                                if (!found)
                                {
                                    asset = ((MonoBehaviour)Value.asset).Clone(((UPPtr)dest).file);
                                    trans.m_GameObject.instance.AddLinkedComponent((LinkedByGameObject)asset);
                                }
                            }
                            else
                            {
                                Report.ReportLog("Error! MonoBehaviour reference to " + name + " lost. Member " + Name);
                            }
                        }
                        else
                        {
                            asset = ((MonoBehaviour)Value.asset).Clone(((UPPtr)dest).file);
                        }
                        break;

                    case UnityClassID.MonoScript:
                        asset = ((MonoScript)Value.asset).Clone(((UPPtr)dest).file);
                        break;

                    case UnityClassID.Transform:
                        asset = Operations.FindFrame(name, AnimatorRoot);
                        if (asset == null)
                        {
                            Report.ReportLog("Warning! Transform reference to " + name + " lost. Member " + Name);
                        }
                        break;

                    case UnityClassID.Texture2D:
                        asset = ((Texture2D)Value.asset).Clone(((UPPtr)dest).file);
                        break;

                    default:
                        Report.ReportLog("Warning! MonoBehaviour reference to " + Value.asset.classID2 + " " + name + " unhandled. Member " + Name);
                        break;
                    }
                }
            }
            ((UPPtr)dest).Value = new PPtr <Object>(asset);
        }
Пример #3
0
            private static List <Texture2D> Export(string dest, Animator parser, List <MeshRenderer> meshes, bool worldCoords)
            {
                DirectoryInfo dir = new DirectoryInfo(Path.GetDirectoryName(dest));

                if (!dir.Exists)
                {
                    dir.Create();
                }

                Plugins.UnityConverter conv         = new Plugins.UnityConverter(parser, meshes, false, false);
                List <Material>        materialList = new List <Material>(meshes.Count);

                using (StreamWriter writer = new StreamWriter(dest, false))
                {
                    for (int i = 0; i < meshes.Count; i++)
                    {
                        MeshRenderer meshRenderer = meshes[i];
                        ImportedMesh meshListSome = conv.MeshList[i];
                        for (int j = 0; j < meshListSome.SubmeshList.Count; j++)
                        {
                            Material mat = meshRenderer.m_Materials[j].instance;
                            if (mat != null)
                            {
                                if (!materialList.Contains(mat))
                                {
                                    materialList.Add(mat);
                                }
                            }
                            else
                            {
                                Report.ReportLog("Warning: Mesh " + meshes[i].m_GameObject.instance.m_Name + " Object " + j + " has an invalid material");
                            }
                        }
                    }

                    writer.WriteLine("Metasequoia Document");
                    writer.WriteLine("Format Text Ver 1.0");
                    writer.WriteLine();
                    writer.WriteLine("Material " + materialList.Count + " {");
                    for (int matIdx = 0; matIdx < materialList.Count; matIdx++)
                    {
                        Material mat = materialList[matIdx];
                        string   s   = "\t\"" + mat.m_Name + "\" col(0.800 0.800 0.800 1.000) dif(0.500) amb(0.100) emi(0.500) spc(0.100) power(30.00)";
                        try
                        {
                            Texture2D tex = mat.m_SavedProperties.m_TexEnvs[0].Value.m_Texture.instance;
                            for (int i = 1; i < mat.m_SavedProperties.m_TexEnvs.Count; i++)
                            {
                                var texProp = mat.m_SavedProperties.m_TexEnvs[i];
                                if (texProp.Key.name == "_MainTex")
                                {
                                    tex = texProp.Value.m_Texture.instance;
                                    break;
                                }
                            }
                            if (tex != null)
                            {
                                string matTexName = tex.m_Name + "-" + tex.m_TextureFormat;
                                string extension  = tex.m_TextureFormat == TextureFormat.DXT1 || tex.m_TextureFormat == TextureFormat.DXT5 ? ".dds" : ".tga";
                                s += " tex(\"" + matTexName + extension + "\")";
                            }
                        }
                        catch { }
                        writer.WriteLine(s);
                    }
                    writer.WriteLine("}");

                    Random rand = new Random();
                    for (int i = 0; i < meshes.Count; i++)
                    {
                        MeshRenderer mesh = meshes[i];
                        if (worldCoords)
                        {
                            Transform parent = Operations.FindFrame(meshes[i].m_GameObject.instance.m_Name, parser.RootTransform);
                            conv.WorldCoordinates(i, Transform.WorldTransform(parent));
                        }

                        string       meshName     = mesh.m_GameObject.instance.m_Name;
                        ImportedMesh meshListSome = conv.MeshList[i];
                        for (int j = 0; j < meshListSome.SubmeshList.Count; j++)
                        {
                            ImportedSubmesh meshObj   = meshListSome.SubmeshList[j];
                            Material        mat       = mesh.m_Materials[j].instance;
                            int             mqoMatIdx = -1;
                            if (mat != null)
                            {
                                mqoMatIdx = materialList.IndexOf(mat);
                            }
                            float[] color = new float[3];
                            for (int k = 0; k < color.Length; k++)
                            {
                                color[k] = (float)((rand.NextDouble() / 2) + 0.5);
                            }

                            string mqoName = meshName + "[" + j + "]";
                            if (worldCoords)
                            {
                                mqoName += "[W]";
                            }
                            writer.WriteLine("Object \"" + mqoName + "\" {");
                            writer.WriteLine("\tshading 1");
                            writer.WriteLine("\tcolor " + color[0].ToFloatString() + " " + color[1].ToFloatString() + " " + color[2].ToFloatString());
                            writer.WriteLine("\tcolor_type 1");

                            List <ImportedVertex> vertList = meshObj.VertexList;
                            List <ImportedFace>   faceList = meshObj.FaceList;
                            SB3Utility.Mqo.ExporterCommon.WriteMeshObject(writer, vertList, faceList, mqoMatIdx, null);
                            writer.WriteLine("}");
                        }
                    }
                    writer.WriteLine("Eof");
                }

                List <Texture2D> usedTextures = new List <Texture2D>(meshes.Count);

                foreach (Material mat in materialList)
                {
                    try
                    {
                        Texture2D matTex = mat.m_SavedProperties.m_TexEnvs[0].Value.m_Texture.instance;
                        for (int i = 1; i < mat.m_SavedProperties.m_TexEnvs.Count; i++)
                        {
                            var texProp = mat.m_SavedProperties.m_TexEnvs[i];
                            if (texProp.Key.name == "_MainTex")
                            {
                                matTex = texProp.Value.m_Texture.instance;
                                break;
                            }
                        }
                        if (matTex != null && !usedTextures.Contains(matTex))
                        {
                            usedTextures.Add(matTex);
                        }
                    }
                    catch { }
                }
                return(usedTextures);
            }
Пример #4
0
        public override void CopyTo(UType dest)
        {
            Component asset = null;

            if (Value.asset != null)
            {
                string name = AssetCabinet.ToString(Value.asset);
                asset = ((UPPtr)dest).file.Bundle.FindComponent(name, Value.asset.classID());
                if (asset == null)
                {
                    switch (Value.asset.classID())
                    {
                    case UnityClassID.GameObject:
                        if (((UPPtr)dest).Value == null)
                        {
                            GameObject gObj = (GameObject)Value.asset;
                            if (gObj != null)
                            {
                                Transform trans = gObj.FindLinkedComponent(typeof(Transform));
                                trans = AnimatorRoot != null?Operations.FindFrame(trans.GetTransformPath(), AnimatorRoot) : null;

                                if (trans != null)
                                {
                                    asset = trans.m_GameObject.instance;
                                    break;
                                }
                            }
                            Report.ReportLog("Warning! Losing PPtr<" + Value.asset.classID() + "> " + Name + " to " + name);
                            break;
                        }
                        return;

                    case UnityClassID.Light:
                        GameObject gameObj = ((Light)Value.asset).m_GameObject.instance;
                        if (gameObj != null)
                        {
                            Transform trans = gameObj.FindLinkedComponent(typeof(Transform));
                            trans = AnimatorRoot != null?Operations.FindFrame(trans.GetTransformPath(), AnimatorRoot) : null;

                            if (trans != null)
                            {
                                asset = trans.m_GameObject.instance.FindLinkedComponent(UnityClassID.Light);
                            }
                            else
                            {
                                foreach (Component a in ((UPPtr)dest).file.Components)
                                {
                                    if (a.classID() == UnityClassID.Light)
                                    {
                                        string n = a is NotLoaded ? ((NotLoaded)a).Name : AssetCabinet.ToString(a);
                                        if (n == name)
                                        {
                                            asset = a;
                                            Report.ReportLog("Warning! Unsharp search for PPtr<" + Value.asset.classID() + "> " + Name + " to " + name + " found PathID=" + a.pathID);
                                            break;
                                        }
                                    }
                                }
                                if (asset == null)
                                {
                                    Report.ReportLog("Warning! Losing PPtr<" + Value.asset.classID() + "> " + Name + " to " + name);
                                }
                            }
                        }
                        break;

                    case UnityClassID.MonoBehaviour:
                        gameObj = ((MonoBehaviour)Value.asset).m_GameObject.instance;
                        if (gameObj != null)
                        {
                            Transform trans = gameObj.FindLinkedComponent(typeof(Transform));
                            trans = AnimatorRoot != null?Operations.FindFrame(trans.GetTransformPath(), AnimatorRoot) : null;

                            if (trans != null)
                            {
                                AssetCabinet.TypeDefinition srcDef =
                                    this.file.VersionNumber < AssetCabinet.VERSION_5_5_0
                                                                        ? this.file.Types.Find
                                    (
                                        delegate(AssetCabinet.TypeDefinition def)
                                {
                                    return(def.typeId == (int)((MonoBehaviour)Value.asset).classID1);
                                }
                                    )
                                                                        : this.file.Types[(int)((MonoBehaviour)Value.asset).classID1];
                                bool found       = false;
                                var  m_Component = trans.m_GameObject.instance.m_Component;
                                for (int i = 0; i < m_Component.Count; i++)
                                {
                                    if (m_Component[i].Value.asset != null && m_Component[i].Value.asset.classID() == UnityClassID.MonoBehaviour)
                                    {
                                        AssetCabinet.TypeDefinition destDef =
                                            ((UPPtr)dest).file.VersionNumber < AssetCabinet.VERSION_5_5_0
                                                                                        ? ((UPPtr)dest).file.Types.Find
                                            (
                                                delegate(AssetCabinet.TypeDefinition def)
                                        {
                                            return(def.typeId == (int)((MonoBehaviour)m_Component[i].Value.asset).classID1);
                                        }
                                            )
                                                                                        : ((UPPtr)dest).file.Types[(int)((MonoBehaviour)m_Component[i].Value.asset).classID1];
                                        if (AssetCabinet.CompareTypes(destDef, srcDef))
                                        {
                                            asset = m_Component[i].Value.asset;
                                            found = true;
                                            break;
                                        }
                                    }
                                }
                                if (!found)
                                {
                                    asset = ((MonoBehaviour)Value.asset).Clone(((UPPtr)dest).file);
                                    trans.m_GameObject.instance.AddLinkedComponent((LinkedByGameObject)asset);
                                }
                            }
                            else
                            {
                                Report.ReportLog("Error! Reference to " + Value.asset.classID() + " " + name + " lost. Member " + Name);
                            }
                        }
                        else
                        {
                            asset = ((MonoBehaviour)Value.asset).Clone(((UPPtr)dest).file);
                        }
                        break;

                    case UnityClassID.MonoScript:
                        asset = ((MonoScript)Value.asset).Clone(((UPPtr)dest).file);
                        break;

                    case UnityClassID.Sprite:
                        asset = ((Sprite)Value.asset).Clone(((UPPtr)dest).file);
                        break;

                    case UnityClassID.Transform:
                        asset = AnimatorRoot != null?Operations.FindFrame(((Transform)Value.asset).GetTransformPath(), AnimatorRoot) : null;

                        if (asset == null)
                        {
                            Report.ReportLog("Warning! Reference to " + UnityClassID.Transform + " " + name + " lost. Member " + Name);
                        }
                        break;

                    case UnityClassID.Material:
                        asset = ((Material)Value.asset).Clone(((UPPtr)dest).file);
                        break;

                    case UnityClassID.MeshRenderer:
                    case UnityClassID.SkinnedMeshRenderer:
                        asset = AnimatorRoot != null?Operations.FindMesh(AnimatorRoot, name) : null;

                        if (asset == null)
                        {
                            Report.ReportLog("Warning! Reference to " + Value.asset.classID() + " " + name + " lost. Member " + Name);
                        }
                        break;

                    case UnityClassID.Texture2D:
                        asset = ((Texture2D)Value.asset).Clone(((UPPtr)dest).file);
                        break;

                    case UnityClassID.Cubemap:
                        asset = ((Cubemap)Value.asset).Clone(((UPPtr)dest).file);
                        break;

                    default:
                        if (Value.asset is LoadedByTypeDefinition)
                        {
                            LoadedByTypeDefinition loadedByTypeDef = (LoadedByTypeDefinition)Value.asset;
                            PPtr <GameObject>      gameObjPtr      = loadedByTypeDef.m_GameObject;
                            if (gameObjPtr == null)
                            {
                                AssetCabinet file = ((UPPtr)dest).file;
                                foreach (Component a in file.Components)
                                {
                                    if (a.classID() == loadedByTypeDef.classID() &&
                                        (a is NotLoaded ? ((NotLoaded)a).Name : AssetCabinet.ToString(a)) == loadedByTypeDef.m_Name)
                                    {
                                        asset = a;

                                        file = null;
                                        break;
                                    }
                                }
                                if (file != null)
                                {
                                    asset = loadedByTypeDef.Clone(file);
                                }
                            }
                            else
                            {
                                Transform srcTrans  = gameObjPtr.instance.FindLinkedComponent(typeof(Transform));
                                Transform destTrans = AnimatorRoot != null?Operations.FindFrame(srcTrans.GetTransformPath(), AnimatorRoot) : null;

                                if (destTrans != null)
                                {
                                    asset = destTrans.m_GameObject.instance.FindLinkedComponent(loadedByTypeDef.classID());
                                }
                                else
                                {
                                    foreach (Component a in ((UPPtr)dest).file.Components)
                                    {
                                        if (a.classID() == Value.asset.classID())
                                        {
                                            string n = a is NotLoaded ? ((NotLoaded)a).Name : AssetCabinet.ToString(a);
                                            if (n == name)
                                            {
                                                asset = a;
                                                Report.ReportLog("Warning! Unsharp search for PPtr<" + Value.asset.classID() + "> " + Name + " to " + name + " found PathID=" + a.pathID);
                                                break;
                                            }
                                        }
                                    }
                                    if (asset == null)
                                    {
                                        Report.ReportLog("Warning! Losing PPtr<" + Value.asset.classID() + "> " + Name + " to " + name);
                                    }
                                }
                            }
                        }
                        else
                        {
                            Report.ReportLog("Warning! Reference to " + Value.asset.classID() + " " + name + " unhandled. Member " + Name);
                        }
                        break;
                    }
                }
            }
            ((UPPtr)dest).Value = new PPtr <Object>(asset);
        }