internal static void OnChildListPageTurn() { if (Instance == null) { return; } Instance.RefreshChildObjectList(); }
// Update public override void Update() { base.Update(); if (m_pendingDestroy || !this.IsActive) { return; } RefreshTopInfo(); s_childList.RefreshChildObjectList(); s_compList.RefreshComponentList(); s_controls.RefreshControls(); if (GameObjectControls.s_sliderChangedWanted) { GameObjectControls.UpdateSliderControl(); } }