private ConfigureVehicleSubsteps ( float speedThreshold, int stepsBelowThreshold, int stepsAboveThreshold ) : void | ||
speedThreshold | float | |
stepsBelowThreshold | int | |
stepsAboveThreshold | int | |
return | void |
static public int ConfigureVehicleSubsteps(IntPtr l) { try { UnityEngine.WheelCollider self = (UnityEngine.WheelCollider)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.ConfigureVehicleSubsteps(a1, a2, a3); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int ConfigureVehicleSubsteps(IntPtr l) { try { UnityEngine.WheelCollider self = (UnityEngine.WheelCollider)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.ConfigureVehicleSubsteps(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ConfigureVehicleSubsteps(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.WheelCollider self = (UnityEngine.WheelCollider)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.ConfigureVehicleSubsteps(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }