ConfigureVehicleSubsteps() приватный Метод

private ConfigureVehicleSubsteps ( float speedThreshold, int stepsBelowThreshold, int stepsAboveThreshold ) : void
speedThreshold float
stepsBelowThreshold int
stepsAboveThreshold int
Результат void
 static public int ConfigureVehicleSubsteps(IntPtr l)
 {
     try {
         UnityEngine.WheelCollider self = (UnityEngine.WheelCollider)checkSelf(l);
         System.Single             a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         self.ConfigureVehicleSubsteps(a1, a2, a3);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
Пример #2
0
 static public int ConfigureVehicleSubsteps(IntPtr l)
 {
     try {
         UnityEngine.WheelCollider self = (UnityEngine.WheelCollider)checkSelf(l);
         System.Single             a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         self.ConfigureVehicleSubsteps(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int ConfigureVehicleSubsteps(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.WheelCollider self = (UnityEngine.WheelCollider)checkSelf(l);
         System.Single             a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         self.ConfigureVehicleSubsteps(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }