public static void WriteStringToUnityLog(string s) { if (s != null) { UnityLogWriter.WriteStringToUnityLogImpl(s); } }
public static void WriteStringToUnityLog(string s) { bool flag = s == null; if (!flag) { UnityLogWriter.WriteStringToUnityLogImpl(s); } }
private static void Init() { UnityLogWriter.Init(); }
public override void Write(string s) { UnityLogWriter.WriteStringToUnityLog(s); }
public override void Write(char value) { UnityLogWriter.WriteStringToUnityLog(value.ToString()); }
public UnityDebugAppender() { this._writer = null; }
public override void Write(char[] buffer, int index, int count) { UnityLogWriter.WriteStringToUnityLogImpl(new string(buffer, index, count)); }