상속: System.IO.TextWriter
예제 #1
0
 public static void WriteStringToUnityLog(string s)
 {
     if (s != null)
     {
         UnityLogWriter.WriteStringToUnityLogImpl(s);
     }
 }
예제 #2
0
        public static void WriteStringToUnityLog(string s)
        {
            bool flag = s == null;

            if (!flag)
            {
                UnityLogWriter.WriteStringToUnityLogImpl(s);
            }
        }
예제 #3
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 private static void Init()
 {
     UnityLogWriter.Init();
 }
예제 #4
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 public override void Write(string s)
 {
     UnityLogWriter.WriteStringToUnityLog(s);
 }
예제 #5
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 public override void Write(char value)
 {
     UnityLogWriter.WriteStringToUnityLog(value.ToString());
 }
예제 #6
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 public UnityDebugAppender()
 {
     this._writer = null;
 }
예제 #7
0
 public override void Write(char[] buffer, int index, int count)
 {
     UnityLogWriter.WriteStringToUnityLogImpl(new string(buffer, index, count));
 }