static int GetVerticesArray(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.TextGenerator obj = (UnityEngine.TextGenerator)ToLua.CheckObject(L, 1, typeof(UnityEngine.TextGenerator)); UnityEngine.UIVertex[] o = obj.GetVerticesArray(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }