static void SkinnedMeshRenderer_quality(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.SkinnedMeshRenderer _this = (UnityEngine.SkinnedMeshRenderer)vc.csObj;
         var result = _this.quality;
         JSApi.setEnum((int)JSApi.SetType.Rval, (int)result);
     }
     else
     {
         UnityEngine.SkinQuality         arg0  = (UnityEngine.SkinQuality)JSApi.getEnum((int)JSApi.GetType.Arg);
         UnityEngine.SkinnedMeshRenderer _this = (UnityEngine.SkinnedMeshRenderer)vc.csObj;
         _this.quality = arg0;
     }
 }
示例#2
0
 public static int set_quality_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         SkinnedMeshRenderer     ret  = get_obj(nThisPtr);
         UnityEngine.SkinQuality arg0 = (UnityEngine.SkinQuality)(FCLibHelper.fc_get_int(L, 0));
         ret.quality = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 static public void FastSetter(this UnityEngine.SkinnedMeshRenderer o, string propertyName, UnityEngine.SkinQuality value)
 {
     switch (propertyName)
     {
     case "quality":
         o.quality = value; return;
     }
     LBoot.LogUtil.Error("UnityEngine.SkinnedMeshRenderer no Setter Found : " + propertyName);
 }