static void SkinnedMeshRenderer_quality(JSVCall vc) { if (vc.bGet) { UnityEngine.SkinnedMeshRenderer _this = (UnityEngine.SkinnedMeshRenderer)vc.csObj; var result = _this.quality; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.SkinQuality arg0 = (UnityEngine.SkinQuality)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.SkinnedMeshRenderer _this = (UnityEngine.SkinnedMeshRenderer)vc.csObj; _this.quality = arg0; } }
public static int set_quality_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); SkinnedMeshRenderer ret = get_obj(nThisPtr); UnityEngine.SkinQuality arg0 = (UnityEngine.SkinQuality)(FCLibHelper.fc_get_int(L, 0)); ret.quality = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
static public void FastSetter(this UnityEngine.SkinnedMeshRenderer o, string propertyName, UnityEngine.SkinQuality value) { switch (propertyName) { case "quality": o.quality = value; return; } LBoot.LogUtil.Error("UnityEngine.SkinnedMeshRenderer no Setter Found : " + propertyName); }