protected internal virtual ResourceRequest LoadAsync(string path, Type systemTypeInstance) { var req = ResourcesAPIInternal.LoadAsyncInternal(path, systemTypeInstance); req.m_Path = path; req.m_Type = systemTypeInstance; return(req); }
protected internal virtual void UnloadAsset(Object assetToUnload) => ResourcesAPIInternal.UnloadAsset(assetToUnload);
protected internal virtual Object[] LoadAll(string path, Type systemTypeInstance) => ResourcesAPIInternal.LoadAll(path, systemTypeInstance);
protected internal virtual Shader FindShaderByName(string name) => ResourcesAPIInternal.FindShaderByName(name);
protected internal virtual Object[] FindObjectsOfTypeAll(Type systemTypeInstance) => ResourcesAPIInternal.FindObjectsOfTypeAll(systemTypeInstance);
protected internal virtual Object Load(string path, Type systemTypeInstance) { return(ResourcesAPIInternal.Load(path, systemTypeInstance)); }
protected internal virtual Shader FindShaderByName(string name) { return(ResourcesAPIInternal.FindShaderByName(name)); }