protected internal virtual ResourceRequest LoadAsync(string path, Type systemTypeInstance)
        {
            var req = ResourcesAPIInternal.LoadAsyncInternal(path, systemTypeInstance);

            req.m_Path = path;
            req.m_Type = systemTypeInstance;
            return(req);
        }
 protected internal virtual void UnloadAsset(Object assetToUnload) => ResourcesAPIInternal.UnloadAsset(assetToUnload);
 protected internal virtual Object[] LoadAll(string path, Type systemTypeInstance) => ResourcesAPIInternal.LoadAll(path, systemTypeInstance);
 protected internal virtual Shader FindShaderByName(string name) => ResourcesAPIInternal.FindShaderByName(name);
 protected internal virtual Object[] FindObjectsOfTypeAll(Type systemTypeInstance) => ResourcesAPIInternal.FindObjectsOfTypeAll(systemTypeInstance);
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 protected internal virtual Object Load(string path, Type systemTypeInstance)
 {
     return(ResourcesAPIInternal.Load(path, systemTypeInstance));
 }
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 protected internal virtual Shader FindShaderByName(string name)
 {
     return(ResourcesAPIInternal.FindShaderByName(name));
 }