示例#1
0
 static public int UpdateGIMaterials(IntPtr l)
 {
     try {
         UnityEngine.Renderer self = (UnityEngine.Renderer)checkSelf(l);
         self.UpdateGIMaterials();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
        static int _m_UpdateGIMaterials(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Renderer __cl_gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.UpdateGIMaterials(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }