static public int HasPropertyBlock(IntPtr l) { try { UnityEngine.Renderer self = (UnityEngine.Renderer)checkSelf(l); var ret = self.HasPropertyBlock(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int HasPropertyBlock(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject <UnityEngine.Renderer>(L, 1); bool o = obj.HasPropertyBlock(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int HasPropertyBlock(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Renderer.HasPropertyBlock"); #endif try { ToLua.CheckArgsCount(L, 1); UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject <UnityEngine.Renderer>(L, 1); bool o = obj.HasPropertyBlock(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _m_HasPropertyBlock(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.HasPropertyBlock( ); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }