static public int SetProceduralString(IntPtr l) { try { UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.String a2; checkType(l, 3, out a2); self.SetProceduralString(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }