static public int SetProceduralEnum(IntPtr l) { try { UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.SetProceduralEnum(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetProceduralEnum(IntPtr l) { try { UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.SetProceduralEnum(a1, a2); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }