static private void saveInput(int column) { string key = $"Input-{column}"; try { string json = Input.axisToJson(column); PlayerPrefs.SetString(key, json); } catch (System.Exception) { } }
public static void ResetUserAccess() { Prefs.SetInt(USER_LOGGED, 0); Prefs.SetString(USER_PROFILE, ""); Prefs.Save(); }
public static void StoreAuthToken(string authToken) { Prefs.SetString(AUTHENTICATION_TOKEN, authToken); Prefs.Save(); }
public static void StoreUserAccess(User user) { SetUserAccess(true); Prefs.SetString(USER_PROFILE, JsonConvert.SerializeObject(user)); Prefs.Save(); }