public void OnFailedToConnectToMasterServer(UnityEngine.NetworkConnectionError a)
 {
     if (fn != null)
     {
         fn.invoke(gameObject, a);
     }
 }
示例#2
0
 public void OnFailedToConnectToMasterServer(UnityEngine.NetworkConnectionError a)
 {
     RunFunctions(a);
 }
示例#3
0
 public void OnFailedToConnect(UnityEngine.NetworkConnectionError a)
 {
     RunFunctions(a);
 }