public void OnFailedToConnectToMasterServer(UnityEngine.NetworkConnectionError a)
 {
     if (fn != null)
     {
         fn.invoke(gameObject, a);
     }
 }
Exemple #2
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 public void OnFailedToConnectToMasterServer(UnityEngine.NetworkConnectionError a)
 {
     RunFunctions(a);
 }
Exemple #3
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 public void OnFailedToConnect(UnityEngine.NetworkConnectionError a)
 {
     RunFunctions(a);
 }