static int DOGoto(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); int o = obj.DOGoto(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 3) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); int o = obj.DOGoto(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Light.DOGoto")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }