static int DOFlip(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); int o = obj.DOFlip(); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }