Utility class for common geometric functions.
static public int constructor(IntPtr l) { UnityEngine.GeometryUtility o; o = new UnityEngine.GeometryUtility(); pushObject(l, o); return(1); }
static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.GeometryUtility o; o = new UnityEngine.GeometryUtility(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int constructor(IntPtr l) { try { UnityEngine.GeometryUtility o; o=new UnityEngine.GeometryUtility(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int constructor(IntPtr l) { try { UnityEngine.GeometryUtility o; o = new UnityEngine.GeometryUtility(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public static int constructor(IntPtr l) { try { UnityEngine.GeometryUtility o; o=new UnityEngine.GeometryUtility(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int constructor(IntPtr l) { try { UnityEngine.GeometryUtility o; o = new UnityEngine.GeometryUtility(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int constructor(IntPtr l) { LuaDLL.lua_remove(l, 1); UnityEngine.GeometryUtility o; if (matchType(l, 1)) { o = new UnityEngine.GeometryUtility(); pushObject(l, o); return(1); } LuaDLL.luaL_error(l, "New object failed."); return(0); }
public static Plane[] CalculateFrustumPlanes(Camera camera) { return(GeometryUtility.CalculateFrustumPlanes(camera.projectionMatrix * camera.worldToCameraMatrix)); }
public static bool TestPlanesAABB(Plane[] planes, Bounds bounds) { return(GeometryUtility.INTERNAL_CALL_TestPlanesAABB(planes, ref bounds)); }
private static void Internal_ExtractPlanes(Plane[] planes, Matrix4x4 worldToProjectionMatrix) { GeometryUtility.INTERNAL_CALL_Internal_ExtractPlanes(planes, ref worldToProjectionMatrix); }
public static Plane[] CalculateFrustumPlanes(Matrix4x4 worldToProjectionMatrix) { Plane[] array = new Plane[6]; GeometryUtility.Internal_ExtractPlanes(array, worldToProjectionMatrix); return(array); }