Utility class for common geometric functions.

Пример #1
0
 static public int constructor(IntPtr l)
 {
     UnityEngine.GeometryUtility o;
     o = new UnityEngine.GeometryUtility();
     pushObject(l, o);
     return(1);
 }
 static public int constructor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.GeometryUtility o;
         o = new UnityEngine.GeometryUtility();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
	static public int constructor(IntPtr l) {
		try {
			UnityEngine.GeometryUtility o;
			o=new UnityEngine.GeometryUtility();
			pushValue(l,true);
			pushValue(l,o);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
Пример #4
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.GeometryUtility o;
         o = new UnityEngine.GeometryUtility();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.GeometryUtility o;
         o=new UnityEngine.GeometryUtility();
         pushValue(l,o);
         return 1;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
Пример #6
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.GeometryUtility o;
         o = new UnityEngine.GeometryUtility();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
 static public int constructor(IntPtr l)
 {
     LuaDLL.lua_remove(l, 1);
     UnityEngine.GeometryUtility o;
     if (matchType(l, 1))
     {
         o = new UnityEngine.GeometryUtility();
         pushObject(l, o);
         return(1);
     }
     LuaDLL.luaL_error(l, "New object failed.");
     return(0);
 }
Пример #8
0
 public static Plane[] CalculateFrustumPlanes(Camera camera)
 {
     return(GeometryUtility.CalculateFrustumPlanes(camera.projectionMatrix * camera.worldToCameraMatrix));
 }
Пример #9
0
 public static bool TestPlanesAABB(Plane[] planes, Bounds bounds)
 {
     return(GeometryUtility.INTERNAL_CALL_TestPlanesAABB(planes, ref bounds));
 }
Пример #10
0
 private static void Internal_ExtractPlanes(Plane[] planes, Matrix4x4 worldToProjectionMatrix)
 {
     GeometryUtility.INTERNAL_CALL_Internal_ExtractPlanes(planes, ref worldToProjectionMatrix);
 }
Пример #11
0
 public static Plane[] CalculateFrustumPlanes(Matrix4x4 worldToProjectionMatrix)
 {
     Plane[] array = new Plane[6];
     GeometryUtility.Internal_ExtractPlanes(array, worldToProjectionMatrix);
     return(array);
 }