static void SerializeComponentReference(Stream stream, Component value)
        {
            if (value == null)
            {
                Basic.WriteByte(stream, 0);
                return;
            }

            var prefabId = PrefabStorage.Current.GetIndex(value.gameObject);
            if (prefabId != -1)
            {
                Basic.WriteByte(stream, 1);
                Write(stream, prefabId);
            }
            else
            {
                Basic.WriteByte(stream, 2);
                int refId = value.GetOrAddComponent<FSReference>().GetPersistentId();
                Write(stream, refId);
            }
        }