static int DORewind(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1, typeof(UnityEngine.Component)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DORewind(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }