public static void SplitUIVertexStreams(List <UIVertex> verts, List <Vector3> positions, List <Color32> colors, List <Vector4> uv0S, List <Vector4> uv1S, List <Vector4> uv2S, List <Vector4> uv3S, List <Vector3> normals, List <Vector4> tangents, List <int> indices) { CanvasRenderer.SplitUIVertexStreamsInternal(verts, positions, colors, uv0S, uv1S, uv2S, uv3S, normals, tangents); CanvasRenderer.SplitIndicesStreamsInternal(verts, indices); }