示例#1
0
        protected override void OnAwake()
        {
            Mode             = ModeType.TX_THREAD;
            cmdBuffer        = new CommandBuffer();
            camSensor        = gameObject.AddComponent <UnityEngine.Camera>();
            universalCamData = camSensor.GetUniversalAdditionalCameraData();

            // for controlling targetDisplay
            camSensor.targetDisplay   = -1;
            camSensor.stereoTargetEye = StereoTargetEyeMask.None;

            cameraLink = transform.parent;
        }