示例#1
0
 protected void OnEndCameraRendering(ScriptableRenderContext context, UnityEngine.Camera camera)
 {
     if (camera.Equals(camSensor))
     {
         var cmdBuffer = new CommandBuffer();
         cmdBuffer.SetInvertCulling(false);
         context.ExecuteCommandBuffer(cmdBuffer);
         context.Submit();
     }
 }
示例#2
0
 protected void OnBeginCameraRendering(ScriptableRenderContext context, UnityEngine.Camera camera)
 {
     if (camera.Equals(camSensor))
     {
         // This is where you can write custom rendering code. Customize this method to customize your SRP.
         // Create and schedule a command to clear the current render target
         cmdBuffer.SetInvertCulling(true);
         context.ExecuteCommandBuffer(cmdBuffer);
         // Tell the Scriptable Render Context to tell the graphics API to perform the scheduled commands
         cmdBuffer.Clear();
         context.Submit();
     }
 }