internal Quaternion GetZYRoll(int humanId, Vector3 uvw) { Quaternion result; Avatar.INTERNAL_CALL_GetZYRoll(this, humanId, ref uvw, out result); return(result); }
internal Quaternion GetZYRoll(int humanId, Vector3 uvw) { Quaternion quaternion; Avatar.INTERNAL_CALL_GetZYRoll(this, humanId, ref uvw, out quaternion); return(quaternion); }
internal Quaternion GetZYRoll(int humanId, Vector3 uvw) { return(Avatar.INTERNAL_CALL_GetZYRoll(this, humanId, ref uvw)); }