static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.AudioRenderer o; o = new UnityEngine.AudioRenderer(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int ctor_s(IntPtr l) { try { UnityEngine.AudioRenderer o; o = new UnityEngine.AudioRenderer(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public static bool Render(NativeArray <float> buffer) { return(AudioRenderer.Internal_AudioRenderer_Render(buffer.UnsafePtr, buffer.Length)); }
internal static bool AddMixerGroupSink(AudioMixerGroup mixerGroup, NativeArray <float> buffer, bool excludeFromMix) { return(AudioRenderer.Internal_AudioRenderer_AddMixerGroupSink(mixerGroup, buffer.UnsafePtr, buffer.Length, excludeFromMix)); }
public static int GetSampleCountForCaptureFrame() { return(AudioRenderer.Internal_AudioRenderer_GetSampleCountForCaptureFrame()); }
public static bool Stop() { return(AudioRenderer.Internal_AudioRenderer_Stop()); }