static int LoadFirstNameAsset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject(L, 1, typeof(UnityEngine.AssetBundle)); UnityEngine.Object o = obj.LoadFirstNameAsset(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }