static public void FastSetter(this UnityEngine.Animation o, string propertyName, UnityEngine.AnimationCullingType value) { switch (propertyName) { case "cullingType": o.cullingType = value; return; } LBoot.LogUtil.Error("UnityEngine.Animation no Setter Found : " + propertyName); }
public static int set_cullingType_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Animation ret = get_obj(nThisPtr); UnityEngine.AnimationCullingType arg0 = (UnityEngine.AnimationCullingType)(FCLibHelper.fc_get_int(L, 0)); ret.cullingType = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
static void Animation_cullingType(JSVCall vc) { if (vc.bGet) { UnityEngine.Animation _this = (UnityEngine.Animation)vc.csObj; var result = _this.cullingType; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.AnimationCullingType arg0 = (UnityEngine.AnimationCullingType)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.Animation _this = (UnityEngine.Animation)vc.csObj; _this.cullingType = arg0; } }