static public void FastSetter(this UnityEngine.Animation o, string propertyName, UnityEngine.AnimationCullingType value)
 {
     switch (propertyName)
     {
     case "cullingType":
         o.cullingType = value; return;
     }
     LBoot.LogUtil.Error("UnityEngine.Animation no Setter Found : " + propertyName);
 }
Ejemplo n.º 2
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 public static int set_cullingType_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Animation            ret  = get_obj(nThisPtr);
         UnityEngine.AnimationCullingType arg0 = (UnityEngine.AnimationCullingType)(FCLibHelper.fc_get_int(L, 0));
         ret.cullingType = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 static void Animation_cullingType(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.Animation _this = (UnityEngine.Animation)vc.csObj;
         var result = _this.cullingType;
         JSApi.setEnum((int)JSApi.SetType.Rval, (int)result);
     }
     else
     {
         UnityEngine.AnimationCullingType arg0  = (UnityEngine.AnimationCullingType)JSApi.getEnum((int)JSApi.GetType.Arg);
         UnityEngine.Animation            _this = (UnityEngine.Animation)vc.csObj;
         _this.cullingType = arg0;
     }
 }