/// <summary> /// Register a new Interactor to be processed. /// </summary> /// <param name="interactor">The Interactor to be registered.</param> public virtual void RegisterInteractor(XRBaseInteractor interactor) { if (m_Interactors.Contains(interactor)) { return; } m_Interactors.Add(interactor); m_InteractorRegisteredEventArgs.manager = this; m_InteractorRegisteredEventArgs.interactor = interactor; interactor.OnRegistered(m_InteractorRegisteredEventArgs); interactorRegistered?.Invoke(m_InteractorRegisteredEventArgs); }
/// <summary> /// Register a new Interactor to be processed. /// </summary> /// <param name="interactor">The Interactor to be registered.</param> public virtual void RegisterInteractor(XRBaseInteractor interactor) { if (m_Interactors.Contains(interactor)) { return; } m_Interactors.Add(interactor); #if AR_FOUNDATION_PRESENT if (interactor is ARGestureInteractor) { m_GestureInteractablesNeedReconnect = true; } #endif m_InteractorRegisteredEventArgs.manager = this; m_InteractorRegisteredEventArgs.interactor = interactor; interactor.OnRegistered(m_InteractorRegisteredEventArgs); interactorRegistered?.Invoke(m_InteractorRegisteredEventArgs); }