private void SetupScene(bool reuseTextures) { Scene = new SceneHelpers().SetupScene(); Dtm = new DynamicTextureModule(); Dtm.ReuseTextures = reuseTextures; Vrm = new VectorRenderModule(); SceneHelpers.SetupSceneModules(Scene, Dtm, Vrm); }
private void SetupScene(bool reuseTextures) { m_scene = new SceneHelpers().SetupScene(); m_dtm = new DynamicTextureModule(); m_dtm.ReuseTextures = reuseTextures; // m_dtm.ReuseLowDataTextures = reuseTextures; m_vrm = new VectorRenderModule(); SceneHelpers.SetupSceneModules(m_scene, m_dtm, m_vrm); }