void OnSystemStateChanged(ARSystemStateChangedEventArgs eventArgs)
 {
     // If the session goes away then return to using standard background mode
     if (eventArgs.state < ARSystemState.SessionInitializing && backgroundRenderer != null)
     {
         mode = ARRenderMode.StandardBackground;
     }
 }
示例#2
0
 void OnSystemStateChanged(ARSystemStateChangedEventArgs eventArgs)
 {
     UpdateVisibility();
 }
示例#3
0
 private void ARSubsystemManager_systemStateChanged(UnityEngine.XR.ARFoundation.ARSystemStateChangedEventArgs stateArgs)
 {
     AddText($"AR subsystem status changed: {stateArgs.state}");
 }