void OnSystemStateChanged(ARSystemStateChangedEventArgs eventArgs) { // If the session goes away then return to using standard background mode if (eventArgs.state < ARSystemState.SessionInitializing && backgroundRenderer != null) { mode = ARRenderMode.StandardBackground; } }
void OnSystemStateChanged(ARSystemStateChangedEventArgs eventArgs) { UpdateVisibility(); }
private void ARSubsystemManager_systemStateChanged(UnityEngine.XR.ARFoundation.ARSystemStateChangedEventArgs stateArgs) { AddText($"AR subsystem status changed: {stateArgs.state}"); }