private void OnEnable() { Rect subPos = GetSubWindowArea(); if (m_ManageTab == null) { m_ManageTab = new VariantManageTab(); } m_ManageTab.OnEnable(subPos, this); m_RefreshTexture = EditorGUIUtility.FindTexture("Refresh"); }
// List<UnityEngine.Object> m_EmptyObjectList = new List<Object>(); public VariantTree(TreeViewState state, VariantManageTab ctrl) : base(state) { Model.Rebuild(); m_Controller = ctrl; showBorder = true; }