protected UIAccordionElement()
 {
     if (this.m_FloatTweenRunner == null)
     {
         this.m_FloatTweenRunner = new TweenRunner <FloatTween>();
     }
     this.m_FloatTweenRunner.Init(this);
 }
        protected override void Start()
        {
            m_AlphaTweenRunner = new TweenRunner <FloatTween>();
            m_AlphaTweenRunner.Init(this);
            base.Start();

            RefreshShownValue();
        }
示例#3
0
 // Called by Unity prior to deserialization,
 // should not be called by users
 protected Graphic()
 {
     if (m_ColorTweenRunner == null)
     {
         m_ColorTweenRunner = new TweenRunner <ColorTween>();
     }
     m_ColorTweenRunner.Init(this);
 }
        // Called by Unity prior to deserialization,
        // should not be called by users
        protected UITab()
        {
            if (this.m_ColorTweenRunner == null)
            {
                this.m_ColorTweenRunner = new TweenRunner <ColorTween>();
            }

            this.m_ColorTweenRunner.Init(this);
        }
示例#5
0
 protected Graphic()
 {
     if (this.m_ColorTweenRunner == null)
     {
         this.m_ColorTweenRunner = new TweenRunner <ColorTween>();
     }
     this.m_ColorTweenRunner.Init((MonoBehaviour)this);
     this.useLegacyMeshGeneration = true;
 }
示例#6
0
        // Called by Unity prior to deserialization,
        // should not be called by users
        protected Demo_LoadingOverlay()
        {
            if (this.m_FloatTweenRunner == null)
            {
                this.m_FloatTweenRunner = new TweenRunner <FloatTween>();
            }

            this.m_FloatTweenRunner.Init(this);
        }
示例#7
0
        protected UICollapsible()
        {
            if (this.m_FloatTweenRunner == null)
            {
                this.m_FloatTweenRunner = new TweenRunner <FloatTween>();
            }

            this.m_FloatTweenRunner.Init(this);
        }
示例#8
0
        // Called by Unity prior to deserialization,
        // should not be called by users
        protected UIScene()
        {
            if (this.m_FloatTweenRunner == null)
            {
                this.m_FloatTweenRunner = new TweenRunner <FloatTween>();
            }

            this.m_FloatTweenRunner.Init(this);
        }
示例#9
0
        // Called by Unity prior to deserialization,
        // should not be called by users
        protected UIDurabilityTooltip()
        {
            if (this.m_FloatTweenRunner == null)
            {
                this.m_FloatTweenRunner = new TweenRunner <FloatTween>();
            }

            this.m_FloatTweenRunner.Init(this);
        }
示例#10
0
        // Called by Unity prior to deserialization,
        // should not be called by users
        protected UIPressTransition()
        {
            if (this.m_ColorTweenRunner == null)
            {
                this.m_ColorTweenRunner = new TweenRunner <ColorTween>();
            }

            this.m_ColorTweenRunner.Init(this);
        }
示例#11
0
        // Called by Unity prior to deserialization,
        // should not be called by users
        protected UILoadingBar()
        {
            if (this.m_FloatTweenRunner == null)
            {
                this.m_FloatTweenRunner = new TweenRunner <FloatTween>();
            }

            this.m_FloatTweenRunner.Init(this);
        }
 // Called by Unity prior to deserialization,
 // should not be called by users
 protected Graphic()
 {
     if (m_ColorTweenRunner == null)
     {
         m_ColorTweenRunner = new TweenRunner <ColorTween>();
     }
     m_ColorTweenRunner.Init(this);
     useLegacyMeshGeneration = true;
 }
示例#13
0
        // Called by Unity prior to deserialization,
        // should not be called by users
        protected Test_Fill()
        {
            if (this.m_FloatTweenRunner == null)
            {
                this.m_FloatTweenRunner = new TweenRunner <FloatTween>();
            }

            this.m_FloatTweenRunner.Init(this);
        }
        // Called by Unity prior to deserialization,
        // should not be called by users
        protected UIBlackOverlay()
        {
            if (this.m_FloatTweenRunner == null)
            {
                this.m_FloatTweenRunner = new TweenRunner <FloatTween>();
            }

            this.m_FloatTweenRunner.Init(this);
        }
示例#15
0
        // Called by Unity prior to deserialization,
        // should not be called by users
        protected Test_UIProgressBar()
        {
            if (this.m_FloatTweenRunner == null)
            {
                this.m_FloatTweenRunner = new TweenRunner <FloatTween>();
            }

            this.m_FloatTweenRunner.Init(this);
        }
示例#16
0
        // Called by Unity prior to deserialization,
        // should not be called by users
        protected Test_UIUnitFrame_Bar()
        {
            if (this.m_FloatTweenRunner == null)
            {
                this.m_FloatTweenRunner = new TweenRunner <FloatTween>();
            }

            this.m_FloatTweenRunner.Init(this);
        }
示例#17
0
        // Called by Unity prior to deserialization,
        // should not be called by users
        protected UICharacterSelect_Unit()
        {
            if (this.m_FloatTweenRunner == null)
            {
                this.m_FloatTweenRunner = new TweenRunner <FloatTween>();
            }

            this.m_FloatTweenRunner.Init(this);
        }
示例#18
0
 protected override void Awake()
 {
     this.m_AlphaTweenRunner = new TweenRunner <FloatTween>();
     this.m_AlphaTweenRunner.Init(this);
     if (this.m_CaptionImage)
     {
         this.m_CaptionImage.enabled = (this.m_CaptionImage.sprite != null);
     }
     if (this.m_Template)
     {
         this.m_Template.gameObject.SetActive(false);
     }
 }
示例#19
0
 protected override void Awake()
 {
     if (!Application.isPlaying)
     {
         return;
     }
     this.m_AlphaTweenRunner = new TweenRunner <FloatTween>();
     this.m_AlphaTweenRunner.Init((MonoBehaviour)this);
     if ((bool)((UnityEngine.Object) this.m_CaptionImage))
     {
         this.m_CaptionImage.enabled = (UnityEngine.Object) this.m_CaptionImage.sprite != (UnityEngine.Object)null;
     }
     if (!(bool)((UnityEngine.Object) this.m_Template))
     {
         return;
     }
     this.m_Template.gameObject.SetActive(false);
 }
示例#20
0
        protected override void Awake()
        {
            #if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                return;
            }
            #endif

            m_AlphaTweenRunner = new TweenRunner <FloatTween>();
            m_AlphaTweenRunner.Init(this);

            if (m_CaptionImage)
            {
                m_CaptionImage.enabled = (m_CaptionImage.sprite != null);
            }

            if (m_Template)
            {
                m_Template.gameObject.SetActive(false);
            }
        }