static public int NotifyEnabled(IntPtr l) { try { UnityEngine.UI.ToggleGroup self = (UnityEngine.UI.ToggleGroup)checkSelf(l); UnityEngine.UI.Toggle a1; checkType(l, 2, out a1); self.NotifyEnabled(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }