static public int AnyTogglesActive(IntPtr l)
 {
     try {
         UnityEngine.UI.ToggleGroup self = (UnityEngine.UI.ToggleGroup)checkSelf(l);
         var ret = self.AnyTogglesActive();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }