public static void AudioPlayFX(int id, int[] randomIds, bool randomize) { if (randomize == true) { var index = Random.Range(0, randomIds.Length); if (index >= 0 && index < randomIds.Length) { WindowSystem.AudioPlay(null, ClipType.SFX, randomIds[index]); } } else { if (id > 0) { WindowSystem.AudioPlay(null, ClipType.SFX, id); } } }