internal void ApplyDepth() { var depth = WindowSystem.GetNextDepth(this.preferences.layer); var zDepth = WindowSystem.GetNextZDepth(this.preferences.layer); this.currentDepth = depth; this.currentZDepth = zDepth; var tr = this.transform; this.workCamera.depth = depth; var pos = tr.position; pos.z = zDepth; tr.position = pos; }