static public int get_gradientDir(IntPtr l) { try { UnityEngine.UI.Extensions.Gradient self = (UnityEngine.UI.Extensions.Gradient)checkSelf(l); pushEnum(l, (int)self.gradientDir); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_overwriteAllColor(IntPtr l) { try { UnityEngine.UI.Extensions.Gradient self = (UnityEngine.UI.Extensions.Gradient)checkSelf(l); pushValue(l, self.overwriteAllColor); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.UI.Extensions.Gradient o; o = new UnityEngine.UI.Extensions.Gradient(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_gradientDir(IntPtr l) { try { UnityEngine.UI.Extensions.Gradient self = (UnityEngine.UI.Extensions.Gradient)checkSelf(l); UnityEngine.UI.Extensions.GradientDir v; checkEnum(l, 2, out v); self.gradientDir = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int ModifyMesh(IntPtr l) { try { UnityEngine.UI.Extensions.Gradient self = (UnityEngine.UI.Extensions.Gradient)checkSelf(l); UnityEngine.UI.VertexHelper a1; checkType(l, 2, out a1); self.ModifyMesh(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_vertex2(IntPtr l) { try { UnityEngine.UI.Extensions.Gradient self = (UnityEngine.UI.Extensions.Gradient)checkSelf(l); UnityEngine.Color v; checkType(l, 2, out v); self.vertex2 = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_overwriteAllColor(IntPtr l) { try { UnityEngine.UI.Extensions.Gradient self = (UnityEngine.UI.Extensions.Gradient)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self.overwriteAllColor = v; return(0); } catch (Exception e) { return(error(l, e)); } }