Inheritance: BaseVertexEffect
 static public int get_gradientDir(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.Gradient self = (UnityEngine.UI.Extensions.Gradient)checkSelf(l);
         pushEnum(l, (int)self.gradientDir);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int get_overwriteAllColor(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.Gradient self = (UnityEngine.UI.Extensions.Gradient)checkSelf(l);
         pushValue(l, self.overwriteAllColor);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.Gradient o;
         o = new UnityEngine.UI.Extensions.Gradient();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_gradientDir(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.Gradient    self = (UnityEngine.UI.Extensions.Gradient)checkSelf(l);
         UnityEngine.UI.Extensions.GradientDir v;
         checkEnum(l, 2, out v);
         self.gradientDir = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int ModifyMesh(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.Gradient self = (UnityEngine.UI.Extensions.Gradient)checkSelf(l);
         UnityEngine.UI.VertexHelper        a1;
         checkType(l, 2, out a1);
         self.ModifyMesh(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_vertex2(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.Gradient self = (UnityEngine.UI.Extensions.Gradient)checkSelf(l);
         UnityEngine.Color v;
         checkType(l, 2, out v);
         self.vertex2 = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_overwriteAllColor(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.Gradient self = (UnityEngine.UI.Extensions.Gradient)checkSelf(l);
         System.Boolean v;
         checkType(l, 2, out v);
         self.overwriteAllColor = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }