public void DrawRenderers(CullingResults cullingResults, ref DrawingSettings drawingSettings, ref FilteringSettings filteringSettings) { this.Validate(); cullingResults.Validate(); this.DrawRenderers_Internal(cullingResults.ptr, ref drawingSettings, ref filteringSettings, ShaderTagId.none, false, IntPtr.Zero, IntPtr.Zero, 0); }
public void DrawRenderers(CullingResults cullingResults, ref DrawingSettings drawingSettings, ref FilteringSettings filteringSettings) { Validate(); cullingResults.Validate(); DrawRenderers_Internal(cullingResults.ptr, ref drawingSettings, ref filteringSettings, IntPtr.Zero, IntPtr.Zero, 0); }