public void DrawRenderers(CullingResults cullingResults, ref DrawingSettings drawingSettings, ref FilteringSettings filteringSettings)
 {
     this.Validate();
     cullingResults.Validate();
     this.DrawRenderers_Internal(cullingResults.ptr, ref drawingSettings, ref filteringSettings, ShaderTagId.none, false, IntPtr.Zero, IntPtr.Zero, 0);
 }
 public void DrawRenderers(CullingResults cullingResults, ref DrawingSettings drawingSettings, ref FilteringSettings filteringSettings)
 {
     Validate();
     cullingResults.Validate();
     DrawRenderers_Internal(cullingResults.ptr, ref drawingSettings, ref filteringSettings, IntPtr.Zero, IntPtr.Zero, 0);
 }