/// <summary>
        /// Update Polymesh data with the given Unity Mesh information.
        /// </summary>
        /// <param name="unityMesh">Unity mesh.</param>
        internal void SetMesh(Mesh unityMesh)
        {
            if (unityMesh == null)
            {
                return;
            }

            m_PolyMesh.InitializeWithUnityMesh(unityMesh);
            SynchronizeWithMeshRenderer();
        }
示例#2
0
 /// <summary>
 /// Update Polymesh data with the given Unity Mesh information.
 /// </summary>
 /// <param name="unityMesh">Unity mesh.</param>
 internal void SetMesh(Mesh unityMesh)
 {
     m_PolyMesh.InitializeWithUnityMesh(unityMesh);
     SynchronizeWithMeshRenderer();
 }