/// <summary> /// Update Polymesh data with the given Unity Mesh information. /// </summary> /// <param name="unityMesh">Unity mesh.</param> internal void SetMesh(Mesh unityMesh) { if (unityMesh == null) { return; } m_PolyMesh.InitializeWithUnityMesh(unityMesh); SynchronizeWithMeshRenderer(); }
/// <summary> /// Update Polymesh data with the given Unity Mesh information. /// </summary> /// <param name="unityMesh">Unity mesh.</param> internal void SetMesh(Mesh unityMesh) { m_PolyMesh.InitializeWithUnityMesh(unityMesh); SynchronizeWithMeshRenderer(); }