static int SetGenericBinding(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 1); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 2); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 3); obj.SetGenericBinding(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int SetGenericBinding(IntPtr l) { try { UnityEngine.Playables.PlayableDirector self = (UnityEngine.Playables.PlayableDirector)checkSelf(l); UnityEngine.Object a1; checkType(l, 2, out a1); UnityEngine.Object a2; checkType(l, 3, out a2); self.SetGenericBinding(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }