public IEnumerator IEnumeratorGet(string url, string token) { UnityEngine.Networking.UnityWebRequest webRequest = UnityEngine.Networking.UnityWebRequest.Get(url); webRequest.SetRequestHeader("X-Authorization", token); yield return(webRequest.Send()); if (webRequest.responseCode != 200) { switch (webRequest.responseCode) { case 400: print("Invalid Data"); yield break; case 401: print("User not found"); yield break; case 403: print("Forbidden"); yield break; } } user = JsonUtility.FromJson <User>(webRequest.downloadHandler.text); sceneLoader.ChangeToScene("main"); }
IEnumerator load_sub_asset_bundle(string bundle_name) { // This coroutine loads a single asset bundle at a time string uri; string path_to_use; #if UNITY_ANDROID && !UNITY_EDITOR // This is the path to require an asset bundle in Assets/StreamingAssets on Android path_to_use = Path.Combine("jar:file://" + Application.dataPath + "!assets/", bundle_name); uri = path_to_use; #else // This is the same path but for your computer to recognize path_to_use = Application.streamingAssetsPath; uri = path_to_use + "/" + bundle_name; #endif // Ask for the bundle UnityEngine.Networking.UnityWebRequest request = UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(uri, 0); yield return(request.Send()); switch (bundle_name) { case "weapons": // Get the bundle data and store it in the AssetBundle variable created at the begining. weapons_bundle = DownloadHandlerAssetBundle.GetContent(request); break; default: break; } // Delay for now is just to make sure it loads properly before its use. yield return(new WaitForSeconds(1F)); }
/// <summary> /// 本地或服务器加载依赖 /// </summary> public IEnumerator UnityManifestWebRequest(bool isLocal, string assetBundleName) { UnityEngine.Networking.UnityWebRequest manifestReq = null; if (!isLocal) { string assetBundlePath = ServerPath("AssetBundles"); manifestReq = UnityEngine.Networking.UnityWebRequest.GetAssetBundle(assetBundlePath); } else { string assetBundlePath = LocalPath("AssetBundles"); manifestReq = UnityEngine.Networking.UnityWebRequest.GetAssetBundle("file://" + assetBundlePath); } yield return(manifestReq.Send()); AssetBundle manifestAB = DownloadHandlerAssetBundle.GetContent(manifestReq); AssetBundleManifest manifest = manifestAB.LoadAsset <AssetBundleManifest>("AssetBundleManifest"); string[] strs = manifest.GetAllDependencies(assetBundleName); foreach (string name in strs) { UnityEngine.Networking.UnityWebRequest dependenceReq = null; if (!isLocal) { dependenceReq = UnityEngine.Networking.UnityWebRequest.GetAssetBundle(ServerPath(name)); } else { dependenceReq = UnityEngine.Networking.UnityWebRequest.GetAssetBundle(LocalPath(name)); } yield return(dependenceReq.Send()); AssetBundle dependenceAB = DownloadHandlerAssetBundle.GetContent(dependenceReq); } }
private IEnumerator GetRequest(string ip, string port) { UnityEngine.Debug.Log(ip); UnityEngine.Networking.UnityWebRequest req = UnityEngine.Networking.UnityWebRequest.Get("http://" + ip + ":" + port + "/get"); //UnityWebRequest req = UnityWebRequest.Get("10.1.144.91/get"); //UnityWebRequest req = UnityWebRequest.Get("10.1.169.147:25687/get"); yield return(req.Send()); UnityEngine.Debug.Log("Get Result"); UnityEngine.Debug.Log(req.error); UnityEngine.Debug.Log(req.downloadHandler.text); }
public IEnumerator Download_World() { yield return(new WaitUntil(() => download)); string world_name = doARsState.search; Debug.Log(world_name); // Download the file from the URL. It will not be saved in the Cache string BundleURL = "http://www.arnocular.org/handle_doARs/"; // string BundleURL = "http://127.0.0.1:2567/handle_doARs/"; UnityEngine.Networking.UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(BundleURL, 0); request.SetRequestHeader("world", world_name); yield return(request.Send()); AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request); Debug.Log(bundle); if (world_name == "") { Instantiate(bundle.mainAsset); } else { Handheld.Vibrate(); UnityEngine.Object[] list_of_worlds = bundle.LoadAllAssets(); foreach (UnityEngine.Object world in list_of_worlds) { // GameObject core = GameObject.Find("ModifiedARCore"); // Transform t = core.transform; // t.position += new Vector3(0,0,-1); try { UnityEngine.Object clone = Instantiate(world); Debug.Log(clone.name); GameObject f = GameObject.Find(clone.name); f.gameObject.AddComponent <SelfDestruct>(); GameObject k = GameObject.Find("PortalWindow"); k.GetComponent <Portal>().device = GameObject.Find("First Person Camera").transform; } catch { Debug.Log("Not available"); } } // Instantiate(bundle.LoadAsset(world_name)); } // Unload the AssetBundles compressed contents to conserve memory Debug.Log("download asset bundle"); bundle.Unload(false); doARsState.goToState(doARs_state.rest); download = false; StartCoroutine(Download_World()); } // memory is freed from the web stream (www.Dispose() gets called implicitly)
static int Send(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Networking.UnityWebRequest obj = (UnityEngine.Networking.UnityWebRequest)ToLua.CheckObject(L, 1, typeof(UnityEngine.Networking.UnityWebRequest)); UnityEngine.AsyncOperation o = obj.Send(); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
IEnumerator Start2() { //服务器地址 string uri = @"http://localhost//AssetBundles/scene/sphere.test"; //本地地址 //string uri = @"file://D:/Unity3d/APlan_Siki/09_AssetBundleProject/Assets/AssetBundles/scene/sphere.test"; UnityEngine.Networking.UnityWebRequest request = UnityEngine.Networking.UnityWebRequest.GetAssetBundle(uri, 0); yield return(request.Send());//开始下载到缓存 AssetBundle ab = DownloadHandlerAssetBundle.GetContent(request); var prefab = ab.LoadAsset <GameObject>("Sphere"); GameObject.Instantiate(prefab); }
private IEnumerator PostRequest(string ip) { WWWForm form = new WWWForm(); UnityEngine.Debug.Log("Posting"); form.AddField("seed", 1234567890); UnityEngine.Debug.Log(form.data); //UnityWebRequest r = UnityWebRequest.Put("http://" + ip + "/send", "1234567890"); //r.method = "Post"; //yield return r.Send(); UnityEngine.Networking.UnityWebRequest req = UnityEngine.Networking.UnityWebRequest.Post("http://" + ip + "/send", form); yield return(req.Send()); UnityEngine.Debug.Log("Post Result"); UnityEngine.Debug.Log(req.uploadHandler.data); UnityEngine.Debug.Log(req.error); }
public IEnumerator UnityWebRequest(string uri, uint version) { using (UnityEngine.Networking.UnityWebRequest request = UnityEngine.Networking.UnityWebRequest.GetAssetBundle(uri, version)) { yield return(request.Send()); if (request.isError) { Debug.Log(request.error); Debug.Log(request.responseCode); } AssetBundle bundle = UnityEngine.Networking.DownloadHandlerAssetBundle.GetContent(request); addBundle(bundle.name, bundle); } yield return(null); }
public IEnumerator LoadJsonOnAndroid(string fileName) { string filePath; filePath = Path.Combine(Application.streamingAssetsPath + "/", fileName); string dataAsJson; if (filePath.Contains("://") || filePath.Contains(":///")) { UnityEngine.Networking.UnityWebRequest www = UnityEngine.Networking.UnityWebRequest.Get(filePath); yield return(www.Send()); dataAsJson = www.downloadHandler.text; } else { dataAsJson = File.ReadAllText(filePath); wholeLevelData = JsonMapper.ToObject(dataAsJson); } }
public bool share(string id = "", string name = "", Dictionary <string, string> values = null) { if (api_access_token == null || !api_access_token.isValid()) { if (!getAccessToken()) { return(false); } } // If no id is supplied but we have one stored, reuse it. if (id == "" && statistic_id != "") { id = statistic_id; } string url = "https://api.globalstats.io/v1/statistics"; if (id != "") { url = "https://api.globalstats.io/v1/statistics/" + id; } else { if (name == "") { name = "anonymous"; } } string json_payload = "{\"name\":\"" + name + "\",\"values\":{"; bool semicolon = false; foreach (KeyValuePair <string, string> value in values) { if (semicolon) { json_payload += ","; } json_payload += "\"" + value.Key + "\":\"" + value.Value + "\""; semicolon = true; } json_payload += "}}"; byte[] pData = Encoding.ASCII.GetBytes(json_payload.ToCharArray()); GlobalstatsIO_StatisticResponse statistic = null; if (id == "") { Dictionary <string, string> headers = new Dictionary <string, string>(); headers.Add("Authorization", "Bearer " + api_access_token.access_token); headers.Add("Content-Type", "application/json"); headers.Add("Content-Length", json_payload.Length.ToString()); WWW www = new WWW(url, pData, headers); while (!www.isDone) { System.Threading.Thread.Sleep(100); } // check for errors if (www.error == null) { //UnityEngine.Debug.Log ("WWW POST Ok!"); } else { UnityEngine.Debug.Log("WWW POST Error: " + www.error); UnityEngine.Debug.Log("WWW POST Content: " + www.text); return(false); } statistic = JsonUtility.FromJson <GlobalstatsIO_StatisticResponse>(www.text); } else { UnityEngine.Networking.UnityWebRequest www = UnityEngine.Networking.UnityWebRequest.Put(url, pData); www.SetRequestHeader("Authorization", "Bearer " + api_access_token.access_token); www.SetRequestHeader("Content-Type", "application/json"); UnityEngine.Networking.UploadHandler uploader = new UnityEngine.Networking.UploadHandlerRaw(pData); www.uploadHandler = uploader; www.Send(); while (!www.isDone) { System.Threading.Thread.Sleep(100); } // check for errors if (www.error == null) { //UnityEngine.Debug.Log ("WWW PUT Ok!"); } else { UnityEngine.Debug.Log("WWW PUT Error: " + www.error); UnityEngine.Debug.Log("WWW PUT Content: " + Encoding.ASCII.GetString(www.downloadHandler.data)); return(false); } statistic = JsonUtility.FromJson <GlobalstatsIO_StatisticResponse>(Encoding.ASCII.GetString(www.downloadHandler.data)); } // ID is available only on create, not on update, so do not overwrite it if (statistic._id != null && statistic._id != "") { statistic_id = statistic._id; } user_name = statistic.name; //Store the returned data statically foreach (GlobalstatsIO_StatisticValues value in statistic.values) { bool updated_existing = false; for (int i = 0; i < statistic_values.Count; i++) { if (statistic_values[i].key == value.key) { statistic_values[i] = value; updated_existing = true; break; } } if (!updated_existing) { statistic_values.Add(value); } } return(true); }
IEnumerator _Refresh_IOS() { currentGPSPosition = Input.location.lastData; var usingSensor = false; #if UNITY_IPHONE usingSensor = Input.location.isEnabledByUser && Input.location.status == LocationServiceStatus.Running; #endif int m_i = 0; string markerdata = ""; foreach (var i in markers) { markerdata += "&markers=" + string.Format("size:{0}%7Ccolor%3A{1}%7Clabel:{2}", i.size.ToString().ToLower(), i.color, i.label); foreach (var loc in i.locations) { if (loc.address != "") { markerdata += "%7C" + loc.address; } else { if (m_i != 0) { markerdata += "%7C" + string.Format("{0},{1}", loc.latitude, loc.longitude); } else { markerdata += "%7C" + string.Format("{0},{1}", currentGPSPosition.latitude, currentGPSPosition.longitude); } } } m_i++; } //Debug.Log(markerdata); string keys = "&key=AIzaSyDM58tFvVQv1558qHoe0CdFlWA3jJ18PQI"; // // string nurl = "https://maps.googleapis.com/maps/api/staticmap?center=" + "37.57284" + "," + "126.9768" + "&zoom=" + zoom + "&size=640x640&maptype=" + mapType.ToString().ToLower() + markerdata + keys; UnityEngine.Networking.UnityWebRequest www1 = UnityEngine.Networking.UnityWebRequest.GetTexture(nurl); yield return(www1.Send()); //GetComponent<Renderer>().material.mainTexture = ((UnityEngine.Networking.DownloadHandlerTexture)www1.downloadHandler).texture; //Debug.Log (currentGPSPosition); if (www1.isError) { Debug.Log("Error while downloading image: " + www1.error); } else { imageDisp.texture = ((UnityEngine.Networking.DownloadHandlerTexture)www1.downloadHandler).texture; } }
/// <summary> /// WWW加载方式,可从本地上加载,也可以从服务器上加载(废弃) /// </summary> //public void LoadFromCacheOrDownload(bool isLocal, string assetBundleName, int version, string objName, Action<UnityEngine.Object> handler) //{ // StartCoroutine(LoadFromCacheOrDownload(isLocal, assetBundleName, version, null, objName, handler)); //} /// <summary> /// 本地或服务器加载 /// </summary> public IEnumerator UnityWebRequest(bool isLocal, bool hasDependence, string assetBundleName, string objName, Action <UnityEngine.Object> handler) { if (hasDependence) { UnityEngine.Networking.UnityWebRequest manifestReq = null; if (!isLocal) { string assetBundlePath = ServerPath("AssetBundles"); manifestReq = UnityEngine.Networking.UnityWebRequest.GetAssetBundle(assetBundlePath); } else { string assetBundlePath = LocalPath("AssetBundles"); manifestReq = UnityEngine.Networking.UnityWebRequest.GetAssetBundle("file://" + assetBundlePath); } yield return(manifestReq.Send()); AssetBundle manifestAB = DownloadHandlerAssetBundle.GetContent(manifestReq); AssetBundleManifest manifest = manifestAB.LoadAsset <AssetBundleManifest>("AssetBundleManifest"); string[] strs = manifest.GetAllDependencies(assetBundleName); foreach (string name in strs) { UnityEngine.Networking.UnityWebRequest dependenceReq = null; if (!isLocal) { dependenceReq = UnityEngine.Networking.UnityWebRequest.GetAssetBundle(ServerPath(name)); } else { dependenceReq = UnityEngine.Networking.UnityWebRequest.GetAssetBundle(LocalPath(name)); } yield return(dependenceReq.Send()); AssetBundle dependenceAB = DownloadHandlerAssetBundle.GetContent(dependenceReq); } } UnityEngine.Networking.UnityWebRequest request = null; if (!isLocal) { string assetBundlePath = ServerPath(assetBundleName); request = UnityEngine.Networking.UnityWebRequest.GetAssetBundle(assetBundlePath); yield return(request.Send()); } else { string assetBundlePath = LocalPath(assetBundleName); request = UnityEngine.Networking.UnityWebRequest.GetAssetBundle("file://" + assetBundlePath); yield return(request.Send()); } AssetBundle ab = DownloadHandlerAssetBundle.GetContent(request); //AssetBundle ab = (request.downloadHandler as DownloadHandlerAssetBundle).assetBundle; //if (!string.IsNullOrEmpty(dependenceName)) //{ // UnityEngine.Networking.UnityWebRequest requestDP = null; // if (!isLocal) // { // string dependencePath = ServerPath(dependenceName); // requestDP = UnityEngine.Networking.UnityWebRequest.GetAssetBundle(dependencePath); // yield return requestDP.Send(); // } // else // { // string dependencePath = LocalPath(dependenceName); // requestDP = UnityEngine.Networking.UnityWebRequest.GetAssetBundle("file://" + dependencePath); // yield return requestDP.Send(); // } // AssetBundle abDependence = DownloadHandlerAssetBundle.GetContent(requestDP); // //AssetBundle abDependence = (request.downloadHandler as DownloadHandlerAssetBundle).assetBundle; //} var go = ab.LoadAsset <UnityEngine.Object>(objName); if (handler != null) { handler(go); } }